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In 5 easy steps you will be able load your models and environments and see them come to life.....in minutes!
Shot HD Licence. 1920x1080 realtime resolution. Up to 4.1M pixels rendering resolution. MAC (TM) osx Intel-based Mac, Mac OS X 10.5.5 and prior
click here for free trial download
Bunkspeed SHOT™ is the reimagined, all new generation replacement for HyperShot. Bunkspeed was the first to create an intuitive "virtual digital camera" in the form of interactive real-time rendering with UDRIVE in 2003, then again in 2007 with the first real time ray tracing application HyperShot. Simple and elegant workflow enabled digital designers to bring their creations to realistic life, in minutes not hours. Bunkspeed's innovative and passionate team have done it again with the pending introduction of the next generation - Bunkspeed SHOT™.
- Hybrid rendering - Bunkspeed SHOT™ can use either the CPU, GPU or both.
- Can scale seamlessly to one or more workstations or to a large cluster
- Works with most all CAD data
- Doesn't require a high end graphic card
- Works well on a dual core laptop
- Significantly accelerated with the powerful parallel processing power of NVIDIA CUDA-enabled GPU's
By tightly combining intuitive and interactive workflow, with the reality matching accuracy of mental images iray materials and lighting, creative users in any field, on any hardware, can intuitively produce the highest quality image output without the steep learning curves of other rendering solutions.
Bunkspeed SHOT™ runs well on CPU processing alone but can be SIGNIFICANTLY accelerated by NVIDIA GPU CUDA technology. Check to see if your graphic card is CUDA ready here:
http://www.nvidia.com/object/cuda_gpus.html

True physics-based materials:
• Scientifically accurate preset and adjustable materials
• Fresnel reflections
• Advanced absorption
• Advanced transmittance
• Advanced anisotropy with angle mapping
• Texture and bump mapping
• Adjustable IOR
• Emissive Materials
Lighting:

• Lighting, Shadow and Reflection casting from High Dynamic Range Image
• High Dynamic Range Image (HDRI) interaction and control
• Prop creation for additional light sources
Materials:
• Flexible Local or Network based for sharing and assigning assets
• Sharable material definition saved to single file
• Drag and drop materials onto object from desktop or any folder
-Interactive focal length adjustment
-F-Stop
-Interactive Depth of field with focal point selection
Rendering features:
-alpha channel
-Image finishing control
-Render to external window
-jpeg (8 bit), tiff (16 bit), and exr (32bit) output
-Turntable animation (Pro only)
-Network rendering ready (Pro only, Windows only)
Rendering features:
Camera optics features:
• Alpha channel
• Image finishing control
• Render to separate tab
• jpeg (8bit), tiff (16bit) and exr (32bit) output
Architecture:
• Highly optimized parallel architecture
• Hybrid Based CPU + GPU
• Near linear performance scale with added GPU's
Supported 3D data formats and applications:
Windows XP/Vista/7
• AliasStudio (.wire)
• Autodesk Maya (.mb)
• 3D PDF
• 3DXML
• U3D
• ACIS
• SolidWorks 2010 and prior
• Pro/ENGINEER Wildfire 2, 3, 4 and 5• OBJ
• IGES
• STEP
• Collada
• FBX
• Autodesk 3D Studio Max (3DS)
• Rhino 4.0 and prior
• SolidWorks 2009 and prior
• Pro/ENGINEER Widlfire 2, 3, 4
• SketchUp 7.0 and prior
| Whats in the box: -Shot |


Shot Features

