Rather than relying on keyframes, we have developed a new, patent-pending animation system that simplifies the creation and editing of animations for 3D data. - Setup, edit, and playback inside realtime raytraced environment
- Full interaction with camera, lighting and materials during animation playback
- Individual object and camera transforms
- Copy and paste of animation transforms from one object to another
- Animation wizard: Step by step guide for first time users
- Helper objects: Select any part or assembly as rotation center
- Interactive adjustment of camera transforms in timeline
- Camera animation types: Orbit, Incline, Zoom, Translate
- Part and object animation types: Turntable, Rotation, Translation
- Fast preview output: AVI, MPEG
- High quality render output: AVI, MPEG, Flash, individual frames including Alpha channel
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